> For the complete documentation index, see [llms.txt](https://docs.bigindie.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.bigindie.games/usdbig-buy-back-model.md).

# $BIG Buy-Back Model

BIG Indie Games will use a percentage of net income to buy back $BIG.

Net income means income remaining after required costs, including platform fees, development costs, marketing, infrastructure, taxes, payment processing, and operational reserves.

The buy-back percentage is strongest in the early revenue stages, while still allowing the company to scale sustainably as revenue grows.

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top">Net Income Per Reporting Period</td><td valign="top">Percentage Used for $BIG Buy-Backs</td></tr><tr><td valign="top">Up to $10,000</td><td valign="top">70%</td></tr><tr><td valign="top">$10,001 - $25,000</td><td valign="top">60%</td></tr><tr><td valign="top">$25,001 - $50,000</td><td valign="top">50%</td></tr><tr><td valign="top">$50,001 - $100,000</td><td valign="top">40%</td></tr><tr><td valign="top">Above $100,000</td><td valign="top">30%</td></tr></tbody></table>

Buy-backs are planned to be executed after each reporting period, based on confirmed net income. Buy-back activity will be visible through public wallet transactions and reflected in the treasury dashboard.

Bought-back $BIG may be held in the treasury for long-term ecosystem use, including liquidity support, rewards, incentives, partnerships, marketing, or other strategic purposes.

Buy-backs are not designed as short-term hype. They are designed as a long-term mechanism connected to real game performance.


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