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$BIG Buy-Back Model

A structured connection between game revenue and ecosystem support.

BIG Indie Games will use a percentage of net income to buy back $BIG.

Net income means income remaining after required costs, including platform fees, development costs, marketing, infrastructure, taxes, payment processing, and operational reserves.

The buy-back percentage is strongest in the early revenue stages, while still allowing the company to scale sustainably as revenue grows.

Net Income Per Reporting Period

Percentage Used for $BIG Buy-Backs

Up to $10,000

70%

$10,001 - $25,000

60%

$25,001 - $50,000

50%

$50,001 - $100,000

40%

Above $100,000

30%

Buy-backs are planned to be executed after each reporting period, based on confirmed net income. Buy-back activity will be visible through public wallet transactions and reflected in the treasury dashboard.

Bought-back $BIG may be held in the treasury for long-term ecosystem use, including liquidity support, rewards, incentives, partnerships, marketing, or other strategic purposes.

Buy-backs are not designed as short-term hype. They are designed as a long-term mechanism connected to real game performance.

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