$BIG Buy-Back Model
A structured connection between game revenue and ecosystem support.
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A structured connection between game revenue and ecosystem support.
BIG Indie Games will use a percentage of net income to buy back $BIG.
Net income means income remaining after required costs, including platform fees, development costs, marketing, infrastructure, taxes, payment processing, and operational reserves.
The buy-back percentage is strongest in the early revenue stages, while still allowing the company to scale sustainably as revenue grows.
Net Income Per Reporting Period
Percentage Used for $BIG Buy-Backs
Up to $10,000
70%
$10,001 - $25,000
60%
$25,001 - $50,000
50%
$50,001 - $100,000
40%
Above $100,000
30%
Buy-backs are planned to be executed after each reporting period, based on confirmed net income. Buy-back activity will be visible through public wallet transactions and reflected in the treasury dashboard.
Bought-back $BIG may be held in the treasury for long-term ecosystem use, including liquidity support, rewards, incentives, partnerships, marketing, or other strategic purposes.
Buy-backs are not designed as short-term hype. They are designed as a long-term mechanism connected to real game performance.
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